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    NiteCyper

    Last Updated 01/30/2022

    heal

    50%0 vote
    This deck has no revive cards. Let team know (anybody can revive). If team has Needs of the Many, consider Life Insurance instead for team incap trauma resistance. Experienced EMT still mitigates trauma despite what December update says. Lean into Pain Meds because any temp health blocks trauma. Apply Pain Meds liberally before fights, especially boss fights, to buff teammates with Chemical Courage and Stimulants. Surplus Pouches is best final card for any build. Marked for Death is mandatory for me unless there's a better marker on the team. Consider Amped Up (as a starter). If you want healing efficiency, I'd try dropping Group Therapy, Poultice, or Charitable Soul. Proly Group Therapy. [2022-01-25T06:17:35-08 Tue] Dropping EMT Bag for Surplus Pouches: best end card for any Act. The -use speed hurt. Marked for Death moved to 6th. https://www.twitch.tv/NiteCyper
    Tags
    nightmaremedicsupport
    50%0 vote
    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

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    Experienced EMT

    defense
    Affinity icon

    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

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    Needs of the many

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Extra Life

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    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

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    Poultice

    defense
    Affinity icon

    When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.

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    Marked for death

    utility
    Affinity icon

    Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

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    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

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    Charitable soul

    defense
    Affinity icon

    Healing a teammate also applies 50% of the effect to you.

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    Box o' bags

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Support Inventory

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    Medical expert

    defense
    Affinity icon

    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency

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    Stimulants

    mobility
    Affinity icon

    Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds.

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    Chemical courage

    offense
    Affinity icon

    Pain Meds you apply also grant + 25% Damage for 60 seconds.

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    Shoulder bag

    defense
    Affinity icon

    + 2 Support Inventory

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    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

    Comments (0)
    Comments (0)
    Card image

    Saferoom Recovery

    defense
    Affinity icon

    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.