- 10% Health
+ 1 Team Extra Life
+2 Extra life
+10% Reduced Incap Trauma
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Healing Efficiency
Gain + 10% Damage Resistance while you have Temporary Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 45 Health - 25% Stamina
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When a horde is triggered, your team gains 20 Health.
Healing a teammate also applies 50% of the effect to you.