+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Take 1 less damage from all Ridden.
Melee kills heal 1 Health and 0.1 Trauma.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.