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    Last Updated 12/30/2021

    Tank

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    No description.
    Cleaner
    50%0 vote
    Walker
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    Second chance

    defense
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    + 1 Extra Life + 15 Health + 25% Bleed out Resistance

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    Motorcycle helmet

    defense
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    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Saferoom Recovery

    defense
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    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

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    Spiky bits

    offense
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    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Scar tissue

    defense
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    Take 1 less damage from all Ridden.

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    Battle lust

    defense
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    Melee kills heal 1 Health and 0.1 Trauma.

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    Combat training

    offense
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    + 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage

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    Sunder

    offense
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    Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.

    Melee hits that destroy Armor have a chance to create usable Makeshift Armor.

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    Ignore the pain

    defense
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    + 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.

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    Soften Up

    offense
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    Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

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    Heavy hitter

    offense
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    Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.

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    Berserker

    offense
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    Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.

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    Fresh bandage

    defense
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    At the start of each level, heal 15 Trauma Damage, then restore any missing Health.

    Lawfull73

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    Comments (0)
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    Padded suit

    defense
    Affinity icon

    + 10% Damage Resistance + 5 Health - 20% Stamina Efficiency

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    Broadside

    offense
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    Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.