+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Take 1 less damage from all Ridden.
Melee kills heal 1 Health and 0.1 Trauma.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.