Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Scar tissue
defense
Take 1 less damage from all Ridden.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.