Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 2 Offensive Inventory
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Take 1 less damage from all Ridden.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 50% Healing Efficiency
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
You have an additional 10% chance to not consume Accessories when used.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.