You can sense nearby Copper.
More Copper Piles spawn.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
You can sense nearby weapons.
More weapons spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance