Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 10% Team Ammo Capacity + 3.5% Team Damage
- 10% Health
+ 1 Team Extra Life
When a horde is triggered, your team gains 20 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 10% Team Stamina + 10% Team Stamina Regen
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Gain + 10% Damage Resistance while you have Temporary Health.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 10 Team Health
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 2 Support Inventory