Gain 250 bonus Copper at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Turns your Bash into a Knife that counts as a Melee weapon.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby weapons.
More weapons spawn.
Melee kills heal 1 Health and 0.1 Trauma.
+ 5% Damage Resistance + 5 Health
Take 1 less damage from all Ridden.
+ 20% Team Bolstered Health + 5 Team Health
+ 1 Support Inventory + 15% Trauma Resistance
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.