+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
- 10% Health
+ 1 Team Support Inventory
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 2 Quick Slot Inventory
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 50% Healing Efficiency