When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 5% Damage Resistance + 5 Health
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 2 Support Inventory
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Take 1 less damage from all Ridden.