Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 200% Revive Speed
- 10% Health
+ 1 Team Support Inventory