Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Take 1 less damage from all Ridden.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.