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    Last Updated 12/16/2021

    Molly Mayhem Dec 21 Update

    100%1 vote
    A rounded build that focuses on the acquisition and application of fire, infinite secondary ammo, temp health & temp health buffs, building early economy and movement. I personally prefer to start a run building up team economy (copper, scavenger, extra slots, trauma heal) and mobility. This sets you and your team up for an easier time in later checkpoints if you can survive not having your main build online for a little while. Next I take the core cards for my specific purpose, in this case throwing a lot of molotovs and having infinite secondary ammo. So I chose to include cards that benefit molotov damage, create temp health and buff defense/speed when using a molotov. Finally I finish out the deck with anything I feel it might be lacking. I opted for increasing my mobility and improving weapon damage, stumble, and reload.
    Cleaner
    100%1 vote
    Hoffman
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    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Surplus pouches

    offense
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    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

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    Saferoom Recovery

    defense
    Affinity icon

    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

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    Marathon runner

    mobility
    Affinity icon

    No Movement Penalty for strafe and backpedal.

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    Ammo Stash

    offense
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    Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.

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    Fire in the hole!

    mobility
    Affinity icon

    When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.

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    Improvised explosives

    offense
    Affinity icon

    + 75% Accessory Damage - 25% Swap Speed

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    Numb

    defense
    Affinity icon

    Gain + 10% Damage Resistance while you have Temporary Health.

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    Combat training

    offense
    Affinity icon

    + 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage

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    Widemouth magwell

    offense
    Affinity icon

    + 30% Reload Speed - 5% Damage Resistance

    Comments (0)
    Comments (0)
    Card image

    Offensive Scavenger

    utility
    Affinity icon

    You can sense nearby Offensive Accessories.

    More Offensive Accessories spawn.

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    Highwayman

    utility
    Affinity icon

    Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.

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    Pyro

    offense
    Affinity icon

    + 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.

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    Demolitions expert

    offense
    Affinity icon

    + 50% Accessory Damage - 15% Ammo Capacity

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    Fleet of foot

    mobility
    Affinity icon

    + 8% Move Speed