+ 20% Team Overheal + 5% Team Healing Efficiency
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+2 Extra life
+10% Reduced Incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
Healing a teammate also applies 50% of the effect to you.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
+ 2 Quick Slot Inventory
Gain 30% Move Speed and Accuracy while crouched and using an LMG.