When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Reload Speed - 5% Damage Resistance
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
+ 2 Offensive Inventory
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
+ 25% Damage - 30% Health
You can sense nearby weapons.
More weapons spawn.