When you stow your weapon, it reloads.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 25% Damage - 30% Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.