+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Copper.
More Copper Piles spawn.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed + 10% Stamina
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When a horde is triggered, your team gains 20 Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.