You can sense nearby Copper.
More Copper Piles spawn.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 50% Use Speed + 10% Stamina
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 8% Move Speed