When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
You have an additional 10% chance to not consume Accessories when used.
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
Take 1 less damage from all Ridden.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 20% Team Bolstered Health + 5 Team Health
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.