This deck is a part of my Cleaner Lore Series. It is in no way perfect but simply tailored to the characters and their stories. I thought it would be a fun idea to create this, and it relies on working with your team as the game intended.
Cleaner
Tags
meleefront-linerlooter
50%0 vote
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Rhythmic Breathing
mobility
+ 40% Stamina
Comments (0)
Comments (0)
Trigger control
offense
Precision Kills with guns grant
+ 0.5% Accuracy until the end of the level.
Belligerent
talent
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.
Defensive Maneuver
mobility
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Hydration pack
defense
+ 35 Health
- 15% Ammo Capacity
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Second chance
defense
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.