Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Gain 250 bonus Copper at the start of each level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 50% Accessory Damage - 15% Ammo Capacity
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 75% Accessory Damage - 25% Swap Speed
+ 25% Accessory Damage
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
- 5% Health
+ 1 Team Offensive Inventory
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 2 Offensive Inventory