Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Turns your Bash into a Knife that counts as a Melee weapon.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 1 Support Inventory + 15% Trauma Resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Healing Efficiency
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
No Movement Penalty for strafe and backpedal.