Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 40% Reload Speed with Shotguns.
Turns your Bash into a Knife that counts as a Melee weapon.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Gain + 10% Damage Resistance while you have Temporary Health.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.