With Doc you can get to healing everyone for 15 health with each healing item you use. Bolstered health and Overheal means this can start to give temp health to everyone. Money cards to be able to afford first aid kits as you get deeper into an act.
Cleaner
50%0 vote
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Emt Bag
defense
+ 50% Healing Efficiency
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Comments (0)
Comments (0)
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Antibiotic Ointment
defense
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.
Shoulder bag
defense
+ 2 Support Inventory
Magician's Apprentice
talent
You have an additional 10% chance to not consume Accessories when used.
Box o' bags
defense
- 10% Health
Team effects
+ 1 Team Support Inventory
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Bounty Hunter
utility
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).