Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Bullet Damage + 15% Effective Bullet Range
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
- 5% Health
+ 1 Team Offensive Inventory
+ 75% Use Speed - 5% Damage Resistance