Healing a teammate also applies 50% of the effect to you.
+ 35 Health - 15% Ammo Capacity
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 45 Health - 25% Stamina
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 1 Support Inventory + 15% Trauma Resistance
Take 1 less damage from all Ridden.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).