+ 10 Team Health
When you use a Medical Accessory, all teammates heal for 8 Health.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When a horde is triggered, your team gains 20 Health.
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Support Inventory
+2 Extra life
+10% Reduced Incap Trauma
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 10% Team Stamina + 10% Team Stamina Regen
Each teammate gains 100 bonus Copper at the start of each level.
- 10% Health
+ 1 Team Quick Slot Inventory