1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
- 10% Health
+ 1 Team Support Inventory
+ 20% Team Overheal + 5% Team Healing Efficiency
You can sense nearby Copper.
More Copper Piles spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 10 Team Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 25% Damage - 30% Health
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
- 5% Health
+ 1 Team Offensive Inventory
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.