The team benefits from one person at least having stealthy passage, and this is that person. Most other utility is handled by the medic aside from general scavenger cards spread throughout the team.
Cleaner
Tags
no hopesupport
50%0 vote
Bomb squad
offense
1 Additional Frag Grenade spawns in each map.
Team effects
+ 25% Team Explosive Damage
+ 20% Team Explosive Resistance
Surplus pouches
offense
- 5% Health
Team effects
+ 1 Team Offensive Inventory
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Box o' bags
defense
- 10% Health
Team effects
+ 1 Team Support Inventory
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Compound interest
utility
Team effects
Each Cleaner gains 5% of their total Copper in each Saferoom.
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Marked for death
utility
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Glass cannon
offense
+ 25% Damage
- 30% Health
Bodyguard
talent
When a teammate within 5 meters is attacked, you instead receive 75% of that damage.
Can trigger once every 5 seconds.