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    Last Updated 05/25/2022

    NH Team Utility

    50%0 vote
    The team benefits from one person at least having stealthy passage, and this is that person. Most other utility is handled by the medic aside from general scavenger cards spread throughout the team.
    Cleaner
    Tags
    no hopesupport
    50%0 vote
    Sharice
    Card image

    Bomb squad

    offense
    Affinity icon

    1 Additional Frag Grenade spawns in each map.

    Team effect iconTeam effects

    + 25% Team Explosive Damage + 20% Team Explosive Resistance

    Card image

    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

    Card image

    Down In Front!

    defense
    Affinity icon

    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

    Card image

    Box o' bags

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Support Inventory

    Card image

    Well Rested

    talent
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Overheal + 5% Team Healing Efficiency

    Card image

    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

    Card image

    Compound interest

    utility
    Affinity icon

    Team effect iconTeam effects

    Each Cleaner gains 5% of their total Copper in each Saferoom.

    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

    Card image

    Stealthy Passage

    defense
    Affinity icon

    Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot

    Team effect iconTeam effects

    Gain 25 Copper per success.

    Card image

    Marked for death

    utility
    Affinity icon

    Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

    Card image

    Shredder

    offense
    Affinity icon

    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

    Card image

    Glass cannon

    offense
    Affinity icon

    + 25% Damage - 30% Health

    Comments (0)
    Comments (0)
    Card image

    Saferoom Recovery

    defense
    Affinity icon

    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

    Card image

    Well fed

    offense
    Affinity icon

    Team effect iconTeam effects

    + 10 Team Health

    Card image

    Bodyguard

    talent
    Affinity icon

    When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.

    Daharen