1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
- 5% Health
+ 1 Team Offensive Inventory
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
- 10% Health
+ 1 Team Support Inventory
+ 20% Team Overheal + 5% Team Healing Efficiency
You can sense nearby Copper.
More Copper Piles spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 25% Damage - 30% Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 10 Team Health
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.