Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 25% Damage - 30% Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Team Overheal + 5% Team Healing Efficiency
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.