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    Last Updated 01/08/2022

    Medic experiment

    50%0 vote
    still focused on bandages, trying to avoid overdoing it on healing efficiency and instead add some team ammo and self-preservation. Cards are still out-of-order
    Cleaner
    50%0 vote
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    Comments (0)
    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

    Card image

    Box o' bags

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Support Inventory

    Card image

    Rousing speech

    utility
    Affinity icon

    Team effect iconTeam effects

    Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma

    Card image

    Experienced EMT

    defense
    Affinity icon

    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

    Card image

    Ammo Scavenger

    utility
    Affinity icon

    You can sense nearby Ammo.

    More ammo spawns.

    Card image

    Life insurance

    defense
    Affinity icon

    +2 Extra life

    Team effect iconTeam effects

    +10% Reduced Incap Trauma

    Card image

    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

    Card image

    Fanny Pack

    defense
    Affinity icon

    + 1 Support Inventory + 15% Trauma Resistance

    Card image

    Charitable soul

    defense
    Affinity icon

    Healing a teammate also applies 50% of the effect to you.

    Card image

    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

    Card image

    Cold brew coffee

    mobility
    Affinity icon

    + 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed

    Card image

    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

    Card image

    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

    Card image

    Shredder

    offense
    Affinity icon

    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

    Card image

    Pep talk

    utility
    Affinity icon

    While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.

    cspotcode

    Doc