Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Melee kills heal 1 Health and 0.1 Trauma.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
+ 7.5% Bullet Damage + 200% Bullet Penetration
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+2 Extra life
+10% Reduced Incap Trauma
You can sense nearby weapons.
More weapons spawn.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.