Assumes the use of the bug where not locking in a character gives you 1 extra card draw to help with the run.
Cards are listed in order with each levels specific obstacles in mind.
Cleaner
Tags
nightmaresupportspeedrunSMG
50%0 vote
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
Screwdriver
utility
+ 50% Use Speed
+ 10% Stamina
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Quick Kill
offense
+ 50% Accuracy
DISABLES: Aim Down Sights
Surplus pouches
offense
- 5% Health
Team effects
+ 1 Team Offensive Inventory
Speed demon
mobility
+ 4% Move Speed while using an SMG.
+ 35% Reload Speed while using an SMG.
Fire in the hole!
mobility
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.