Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Each teammate gains 100 bonus Copper at the start of each level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
You can sense nearby weapons.
More weapons spawn.
- 10% Health
+ 1 Team Support Inventory
+ 10 Team Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 1 Team Extra Life
+ 100% Stamina Regeneration - 50% Maximum Stamina
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health