Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When a horde is triggered, your team gains 20 Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
You have an additional 10% chance to not consume Accessories when used.
+ 1 Support Inventory + 15% Trauma Resistance
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.