When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
When you stow your weapon, it reloads.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 20% Weakspot Damage