When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each teammate gains 100 bonus Copper at the start of each level.
- 10% Health
+ 1 Team Extra Life
When a horde is triggered, your team gains 20 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 10% Team Stamina + 10% Team Stamina Regen
+ 5% Damage Resistance + 5 Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 10 Team Health