+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 2 Offensive Inventory
+ 75% Accessory Damage - 25% Swap Speed
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 25% Damage - 30% Health
+ 10% Team Stamina + 10% Team Stamina Regen
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
You have an additional 10% chance to not consume Accessories when used.