You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 2 Support Inventory
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Healing a teammate also applies 50% of the effect to you.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 45 Health - 25% Stamina
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.