Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 10% Team Stamina + 10% Team Stamina Regen
+2 Extra life
+10% Reduced Incap Trauma
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 25% Damage - 30% Health
Each Cleaner gains 5% of their total Copper in each Saferoom.