When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 20% Trauma Resistance
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
- 10% Health
+ 1 Team Quick Slot Inventory
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When a horde is triggered, your team gains 20 Health.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.