You can sense nearby Copper.
More Copper Piles spawn.
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.