When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 75% Accessory Damage - 25% Swap Speed
When you use a Medical Accessory, all teammates heal for 8 Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Healing a teammate also applies 50% of the effect to you.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 40% Move Speed while aiming down sights with Sniper Rifles.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles