+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
You have an additional 10% chance to not consume Accessories when used.
+ 2 Support Inventory