Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
Reduce incoming Damage by 1 for nearby teammates for 7 seconds.
Gadget Cost: 30 Pistol bullets.
REPLACES: Offensive Slot.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 75% Ammo Capacity - 5% Move Speed
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.