Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
When you stow your weapon, it reloads.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Gain + 10% Damage Resistance while you have Temporary Health.