While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Take 1 less damage from all Ridden.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Healing a teammate also applies 50% of the effect to you.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
+ 2 Support Inventory