Each teammate gains 100 bonus Copper at the start of each level.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 20% Team Overheal + 5% Team Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 10 Team Health
- 5% Health
+ 1 Team Offensive Inventory
+ 75% Accessory Damage - 25% Swap Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 50% Reload Speed DISABLES: Aim Down Sights