You can sense nearby Copper.
More Copper Piles spawn.
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Melee kills heal 1 Health and 0.1 Trauma.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Take 1 less damage from all Ridden.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights