While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Gain + 10% Damage Resistance while you have Temporary Health.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 8% Move Speed
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Melee kills heal 1 Health and 0.1 Trauma.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.