You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby weapons.
More weapons spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 8% Move Speed
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Melee kills heal 1 Health and 0.1 Trauma.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.