When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
+ 30% Trauma Resistance - 100% Fire Resistance
+ 1 Support Inventory + 15% Trauma Resistance
+ 20% Team Bolstered Health + 5 Team Health
Melee kills heal 1 Health and 0.1 Trauma.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
When a horde is triggered, your team gains 20 Health.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Weakspot Damage
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use.