When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 1 Support Inventory + 15% Trauma Resistance
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 10% Team Stamina + 10% Team Stamina Regen
You can sense nearby weapons.
More weapons spawn.